Augmented Reality Design Guidelines

by Anitha Manikandan et al
Design frameworks and guidelines are a plenty for traditional 2D mobile applications, whereas AR applications and its updates are relatively new with no standard guidelines as such. We look at the current recommendations made by practitioners in the light of Don Norman’s design principles. Table of contents Primer Design Appearance Clues Interaction Feedback Experience Google guidelines in terms of Don Norman’s Design Conclusion Primer Almost all mobile AR applications are 2D applications with basic AR functions and its necessary to find ideal conditions for using the app in the real world.

Augmented Reality Tools Comparison

by Anitha Manikandan et al
This post will give you an insight of our experiments and results with AR tools like ARCore, ARKit and Vuforia in terms of features. To understand this blog better, kindly read our precursor to this one here. Since the features of these tools are largely familiar exploring and comparing them in terms of stability would give us new and better perspectives. Table of contents Fusion in AR Vuforia vs ARCore/ARKit Conclusion Fusion in AR Google and Apple have made a giant leap into AR space with the release of ARCore and ARKit.

Augmented Reality Application Analysis for Mobile

by Anitha Manikandan et al
With the developments happening in the realm of software and hardware breaking new ground daily, it is not far that our reality can be manipulated to suit our everyday lives and enhance our evolution. Welcome to a world of new reality. Augmented Reality manipulates existing dimension giving us a better world view. The rapid growth of mobile technology and ease of application development processes has given the push to develop Augmented Reality applications at a large scale.